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PUC
2010
118views more  PUC 2010»
15 years 3 months ago
Designing playful interactions for social interaction and physical play
This paper describes three design values that we apply for designing playful interactions. Interactive play objects can stimulate social interaction and physical play by providing ...
Tilde Bekker, Janienke Sturm, Berry Eggen
CVPR
2011
IEEE
15 years 22 days ago
Learning the Easy Things First: Self-Paced Visual Category Discovery
Objects vary in their visual complexity, yet existing discovery methods perform “batch” clustering, paying equal attention to all instances simultaneously—regardless of the ...
Yong Jae Lee, Kristen Grauman
ICSEA
2008
IEEE
15 years 11 months ago
Interdisciplinary Project-Based Learning in Ergonomics for Software Engineers: A Case Study
This paper discusses an interdisciplinary educational initiative led by an instructional team with backgrounds in engineering and psychology in the context of an ergonomics course...
Alexandra Branzan Albu, K. Malakuti, H. Tuokko, W....
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ACMACE
2005
ACM
15 years 10 months ago
D4MD: deformation system for a vehicle simulation game
This paper presents a hybrid geometrical-physical, plastic deformation technique applicable for solids, in the context of a car simulation game. This technique doesn’t aim to be...
Tiago Rodrigues, Rui Pires, José Miguel Sal...
ICDAR
2003
IEEE
15 years 10 months ago
ICDAR 2003 Page Segmentation Competition
There is a significant need to objectively evaluate layout analysis (page segmentation and region classification) methods. This paper describes the Page Segmentation Competition (...
Apostolos Antonacopoulos, Basilios Gatos, Dimosthe...