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CEC
2009
IEEE
15 years 11 months ago
Robust player imitation using multiobjective evolution
— The problem of how to create NPC AI for videogames that believably imitates particular human players is addressed. Previous approaches to learning player behaviour is found to ...
Niels van Hoorn, Julian Togelius, Daan Wierstra, J...
CSE
2009
IEEE
15 years 11 months ago
Privacy-Preserving Multi-agent Constraint Satisfaction
—Constraint satisfaction has been a very successful paradigm for solving problems such as resource allocation and planning. Many of these problems pose themselves in a context in...
Thomas Léauté, Boi Faltings
CSFW
2009
IEEE
15 years 11 months ago
Securing Timeout Instructions in Web Applications
Timeout mechanisms are a useful feature for web applications. However, these mechanisms need to be used with care because, if used as-is, they are vulnerable to timing attacks. Th...
Alejandro Russo, Andrei Sabelfeld
ICRA
2009
IEEE
161views Robotics» more  ICRA 2009»
15 years 11 months ago
Learning and generalization of motor skills by learning from demonstration
— We provide a general approach for learning robotic motor skills from human demonstration. To represent an observed movement, a non-linear differential equation is learned such ...
Peter Pastor, Heiko Hoffmann, Tamim Asfour, Stefan...
140
Voted
ERCIMDL
2009
Springer
102views Education» more  ERCIMDL 2009»
15 years 11 months ago
Data Recovery from Distributed Personal Repositories
We present an approach to personal disaster recovery, e.g. after a hard-disk crash, based not on an explicitly ex-ante defined recovery plan with a rigid backup regime, but rather...
Rudolf Mayer, Robert Neumayer, Andreas Rauber