— The problem of how to create NPC AI for videogames that believably imitates particular human players is addressed. Previous approaches to learning player behaviour is found to ...
Niels van Hoorn, Julian Togelius, Daan Wierstra, J...
—Constraint satisfaction has been a very successful paradigm for solving problems such as resource allocation and planning. Many of these problems pose themselves in a context in...
Timeout mechanisms are a useful feature for web applications. However, these mechanisms need to be used with care because, if used as-is, they are vulnerable to timing attacks. Th...
— We provide a general approach for learning robotic motor skills from human demonstration. To represent an observed movement, a non-linear differential equation is learned such ...
Peter Pastor, Heiko Hoffmann, Tamim Asfour, Stefan...
We present an approach to personal disaster recovery, e.g. after a hard-disk crash, based not on an explicitly ex-ante defined recovery plan with a rigid backup regime, but rather...