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SAGT
2009
Springer
136views Game Theory» more  SAGT 2009»
15 years 6 months ago
Doing Good with Spam Is Hard
We study economic means to improve network performance in the well-known game theoretic traffic model due to Wardrop. We introduce two sorts of spam flow - auxiliary and adversari...
Martin Hoefer, Lars Olbrich, Alexander Skopalik
HEURISTICS
2008
92views more  HEURISTICS 2008»
14 years 12 months ago
Learning heuristics for basic block instruction scheduling
Instruction scheduling is an important step for improving the performance of object code produced by a compiler. A fundamental problem that arises in instruction scheduling is to ...
Abid M. Malik, Tyrel Russell, Michael Chase, Peter...
CVPR
2001
IEEE
16 years 1 months ago
A Bayesian Approach to Digital Matting
This paper proposes a new Bayesian framework for solving the matting problem, i.e. extracting a foreground element from a background image by estimating an opacity for each pixel ...
Yung-Yu Chuang, Brian Curless, David Salesin, Rich...
ICPR
2008
IEEE
16 years 1 months ago
Exploiting qualitative domain knowledge for learning Bayesian network parameters with incomplete data
When a large amount of data are missing, or when multiple hidden nodes exist, learning parameters in Bayesian networks (BNs) becomes extremely difficult. This paper presents a lea...
Qiang Ji, Wenhui Liao
EXPDB
2006
ACM
15 years 5 months ago
Towards micro-benchmarking XQuery
A substantial part of the database research field focusses on optimizing XQuery evaluation. However, optimization techniques are rarely validated by means of cross platform bench...
Ioana Manolescu, Cédric Miachon, Philippe M...