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SAGT
2009
Springer
136views Game Theory» more  SAGT 2009»
15 years 4 months ago
Doing Good with Spam Is Hard
We study economic means to improve network performance in the well-known game theoretic traffic model due to Wardrop. We introduce two sorts of spam flow - auxiliary and adversari...
Martin Hoefer, Lars Olbrich, Alexander Skopalik
HEURISTICS
2008
92views more  HEURISTICS 2008»
14 years 9 months ago
Learning heuristics for basic block instruction scheduling
Instruction scheduling is an important step for improving the performance of object code produced by a compiler. A fundamental problem that arises in instruction scheduling is to ...
Abid M. Malik, Tyrel Russell, Michael Chase, Peter...
CVPR
2001
IEEE
15 years 11 months ago
A Bayesian Approach to Digital Matting
This paper proposes a new Bayesian framework for solving the matting problem, i.e. extracting a foreground element from a background image by estimating an opacity for each pixel ...
Yung-Yu Chuang, Brian Curless, David Salesin, Rich...
ICPR
2008
IEEE
15 years 11 months ago
Exploiting qualitative domain knowledge for learning Bayesian network parameters with incomplete data
When a large amount of data are missing, or when multiple hidden nodes exist, learning parameters in Bayesian networks (BNs) becomes extremely difficult. This paper presents a lea...
Qiang Ji, Wenhui Liao
EXPDB
2006
ACM
15 years 3 months ago
Towards micro-benchmarking XQuery
A substantial part of the database research field focusses on optimizing XQuery evaluation. However, optimization techniques are rarely validated by means of cross platform bench...
Ioana Manolescu, Cédric Miachon, Philippe M...