With the advent of multi-core processors, desktop application developers must finally face parallel computing and its challenges. A large portion of the computational load in a p...
This paper presents a new algorithm and technique for rendering triangular surfaces in pen-and-ink edge-based strokes. Our technique integrates two very important illustration str...
Mario Costa Sousa, Faramarz F. Samavati, Meru Brun...
Abstract. In the context of the RoboCup Simulation League, we describe a new representation of a software agent’s visual perception (“scene”), well suited for case-based reas...
—In this paper we present a novel interactive method and interface techniques for controlling the behavior of physically-based simulation of deformable objects. The goal of our r...
Determining the status of a runway prior to landing is essential for any aircraft, whether manned or unmanned. In this paper, we present a method that can detect moving objects on...