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INTERACT
2003
15 years 1 months ago
Constructed Narratives: Using Play to Breakdown Social
: Constructed Narratives is both a human computer interaction research project and interactive art exploration that demonstrates methods by which rigorous research and aesthetic an...
Pamela Jennings
CHI
2009
ACM
15 years 4 months ago
The problem of consistency in the design of Fitts' law experiments: consider either target distance and width or movement form a
An intriguing anomaly of the usual way of designing Fitts’ law experiments in experimental psychology and HCI is exposed: experiments are traditionally designed so as to careful...
Yves Guiard
ACMACE
2004
ACM
15 years 5 months ago
Audio games: new perspectives on game audio
This paper discusses the design of audio games, a quite new computer game category that originates from games for players with visual impairments, as well as mainstream music game...
Johnny Friberg, Dan Gärdenfors
CHI
2007
ACM
16 years 7 days ago
Persona based rapid usability kick-off
The paper reports on the evaluation of a rapid usability kick-off technique (RUKO). Ten mobile service development projects in the company applied the technique during the early a...
Nina Khalayli, Silja Nyhus, Kari Hamnes, Tone Teru...
SIGDOC
2003
ACM
15 years 5 months ago
Hands-free documentation
In this paper, we introduce an analysis of the requirements and design choices for hands-free documentation. Hands-busy tasks such as cooking or car repair may require substantial...
Karen Ward, David G. Novick