Sciweavers

935 search results - page 140 / 187
» Observation-based design methods for gestural user interface...
Sort
View
CHI
2004
ACM
16 years 5 days ago
Objectively evaluating entertainment technology
Emerging technologies offer new ways of using entertainment technology to foster interactions between players and connect people. Evaluating entertainment technology is challengin...
Regan L. Mandryk
CHI
2004
ACM
16 years 5 days ago
Story lifecycle in a product development organization
This poster describes an integrated set of stories and story-based activities that we have used in product development in IBM Software Group's Lotus product organizations. We...
Majie Zeller, Sandra L. Kogan, Michael J. Muller, ...
ETRA
2006
ACM
143views Biometrics» more  ETRA 2006»
15 years 5 months ago
openEyes: a low-cost head-mounted eye-tracking solution
Eye tracking has long held the promise of being a useful methodology for human computer interaction. However, a number of barriers have stood in the way of the integration of eye ...
Dongheng Li, Jason S. Babcock, Derrick Parkhurst
SIGDOC
2006
ACM
15 years 5 months ago
Handling objects: a scenario based approach
We report on the development of a tool which supports software programmers in programming to an interface by providing just in time (JIT) solutions. The development of the tool wa...
Thomas George Kannampallil, John M. Daughtry III
OOPSLA
2007
Springer
15 years 6 months ago
Synthesizing reactive systems from LSC requirements using the play-engine
Live Sequence Charts (LSCs) is a scenario-based language for modeling object-based reactive systems with liveness properties. A tool called the Play-Engine allows users to create ...
Hillel Kugler, Cory Plock, Amir Pnueli