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MM
2005
ACM
133views Multimedia» more  MM 2005»
15 years 3 months ago
Designing time-based interactions with multimedia
The current model of time in multimedia frameworks poses particular problems when designing multimedia systems with timebased interaction. We propose to expand and extend an exist...
Eric Lee
SIGDIAL
2010
14 years 8 months ago
Non-humanlike Spoken Dialogue: A Design Perspective
We propose a non-humanlike spoken dialogue design, which consists of two elements: non-humanlike turn-taking and non-humanlike acknowledgment. Two experimental studies are reporte...
Kotaro Funakoshi, Mikio Nakano, Kazuki Kobayashi, ...
ECBS
2007
IEEE
133views Hardware» more  ECBS 2007»
15 years 4 months ago
Agile Development Methodology for Embedded Systems: A Platform-Based Design Approach
This paper describes an agile development methodology which combines agile principles with organizational patterns and adapts them to build embedded real-time systems focusing on ...
Lucas Cordeiro, Raimundo S. Barreto, Rafael Barcel...
ICSE
2007
IEEE-ACM
15 years 4 months ago
Aspect-Oriented Design in Java/AspectJ and Ruby
This tutorial teaches professional developers design principles for “production-quality”, aspect-oriented software, written in Java/AspectJ and Ruby. The discussion starts wit...
Dean Wampler
CHI
2007
ACM
15 years 10 months ago
I/O plant: a tool kit for designing augmented human-plant interactions
In this paper, we introduce the versatile creative tool called "I/O Plant" which generates new-style interactions among humans, plants and computers. It enables designer...
Satoshi Kuribayashi, Yusuke Sakamoto, Hiroya Tanak...