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PUC
2010
118views more  PUC 2010»
14 years 8 months ago
Designing playful interactions for social interaction and physical play
This paper describes three design values that we apply for designing playful interactions. Interactive play objects can stimulate social interaction and physical play by providing ...
Tilde Bekker, Janienke Sturm, Berry Eggen
75
Voted
GECCO
2007
Springer
187views Optimization» more  GECCO 2007»
15 years 4 months ago
Defining implicit objective functions for design problems
In many design tasks it is difficult to explicitly define an objective function. This paper uses machine learning to derive an objective in a feature space based on selected examp...
Sean Hanna
SLIP
2006
ACM
15 years 4 months ago
Generation of design guarantees for interconnect matching
Manufacturable design requires matching of interconnects which have equal nominal dimensions. New design rules are projected to bring guarantee rules for interconnect matching. In...
Andrew B. Kahng, Rasit Onur Topaloglu
WISER
2004
ACM
15 years 3 months ago
Software, architecture, and participatory design
Much work in software architecture has been inspired by work in physical architecture, in particular Alexander’s work on ‘design patterns’. By contrast, Alexander’s work i...
Stephen Rank, Carl O'Coill, Cornelia Boldyreff, Ma...
81
Voted
EDOC
2003
IEEE
15 years 3 months ago
A Systematic Approach to Platform-Independent Design Based on the Service Concept
This paper aims at demonstrating the benefits and importance of the service concept in the model-driven design of distributed applications. A service defines the observable behavi...
João Paulo A. Almeida, Marten van Sinderen,...