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ACMACE
2009
ACM
15 years 4 months ago
An in-game reporting tool for pervasive games
Pervasive and location-based games are played in the real world rather than on the screen of a computer or mobile device. This makes them difficult to study. Since players move ar...
Annika Waern, Zeynep Ahmet, Daniel Sundström
GI
2009
Springer
15 years 2 months ago
eMir: Digital Signs that react to Audience Emotion
: In this paper we present eMir, digital signage (public electronic displays) that show human faces which react to audience emotion. Using a camera installed at the sign, the syste...
Juliane Exeler, Markus Buzeck, Jörg Müll...
IEEEVAST
2010
14 years 4 months ago
A continuous analysis process between desktop and collaborative visual analytics environments
Since its inception, the field of visual analytics has undergone tremendous growth in understanding how to create interactive visual tools to solve analytical problems. However, w...
Dong Hyun Jeong, Evan A. Suma, Thomas Butkiewicz, ...
NORDICHI
2006
ACM
15 years 4 months ago
The FaceReader: measuring instant fun of use
Recently, more and more attention has been paid to emotions in the domain of Human-Computer Interaction. When evaluating a product, one can no longer ignore the emotions a product...
Bieke Zaman, Tara Shrimpton-Smith
CHI
2007
ACM
15 years 10 months ago
Exploring augmented live video streams for remote participation
Augmented video streams display information within the context of the physical environment. In contrast to Augmented Reality, they do not require special equipment, they can suppo...
Irma Lindt, Jan Herling, Jan Ohlenburg, Michael Wi...