Pervasive and location-based games are played in the real world rather than on the screen of a computer or mobile device. This makes them difficult to study. Since players move ar...
: In this paper we present eMir, digital signage (public electronic displays) that show human faces which react to audience emotion. Using a camera installed at the sign, the syste...
Since its inception, the field of visual analytics has undergone tremendous growth in understanding how to create interactive visual tools to solve analytical problems. However, w...
Dong Hyun Jeong, Evan A. Suma, Thomas Butkiewicz, ...
Recently, more and more attention has been paid to emotions in the domain of Human-Computer Interaction. When evaluating a product, one can no longer ignore the emotions a product...
Augmented video streams display information within the context of the physical environment. In contrast to Augmented Reality, they do not require special equipment, they can suppo...
Irma Lindt, Jan Herling, Jan Ohlenburg, Michael Wi...