Traditionally, software pipelining is applied either to the innermost loop of a given loop nest or from the innermost loop to outer loops. In this paper, we propose a threestep ap...
Partitioning fragment shaders into multiple rendering passes is an effective technique for virtualizing shading resource limits in graphics hardware. The Recursive Dominator Split...
Tomography deals with the reconstruction of images from their projections. In this paper we focus on tomographic reconstruction of binary images (i.e., black-and-white) that do not...
This paper presents a hybrid technique that combines List Scheduling (LS) with Genetic Algorithms (GA) for constructing non-preemptive schedules for soft real-time parallel applic...
Software component technology facilitates the costeffective development of specialized applications. Nevertheless, due to the high number of principals involved in a component-str...