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» Occlusion in collaborative augmented environments
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CHI
2001
ACM
16 years 6 hour ago
Single display privacyware: augmenting public displays with private information
The research area of Single Display Groupware (SDG) confronts the standard model of computing interaction, one user working on one computer, by investigating how to best support g...
Garth B. D. Shoemaker, Kori Inkpen
CSCW
1992
ACM
15 years 3 months ago
Ubiquitous Audio: Capturing Spontaneous Collaboration
Although talkhtg is an integral part of collaborative activity, there has been little computer support for acquiring and accessing the contents of conversations. Our approach has ...
Debby Hindus, Chris Schmandt
APSEC
2002
IEEE
15 years 4 months ago
iBistro: A Learning Environment for Knowledge Construction in Distributed Software Engineering Courses
We have taught several distributed software engineering project courses with students and real clients [4]. During these projects, students in Pittsburgh and Munich, Germany colla...
Andreas Braun, Allen H. Dutoit, Andreas Harrer, Be...
NETGAMES
2006
ACM
15 years 5 months ago
Meeting technology challenges of pervasive augmented reality games
Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...
ICMI
2004
Springer
157views Biometrics» more  ICMI 2004»
15 years 5 months ago
Collaboration in parallel worlds
We present a novel paradigm for human to human asymmetric collaboration. There is a need for people at geographically separate locations to seamlessly collaborate in real time as ...
Ashutosh Morde, Jun Hou, S. Kicha Ganapathy, Carlo...