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» Occlusion in collaborative augmented environments
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ICCV
2007
IEEE
16 years 1 months ago
Event Detection in Crowded Videos
Real-world actions occur often in crowded, dynamic environments. This poses a difficult challenge for current approaches to video event detection because it is difficult to segmen...
Yan Ke, Rahul Sukthankar, Martial Hebert
IJCV
2010
217views more  IJCV 2010»
14 years 10 months ago
Volumetric Features for Video Event Detection
Real-world actions occur often in crowded, dynamic environments. This poses a difficult challenge for current approaches to video event detection because it is difficult to segm...
Yan Ke, Rahul Sukthankar, Martial Hebert
AAI
2005
123views more  AAI 2005»
14 years 11 months ago
Collaboration in the Semantic Grid: A Basis for E-Learning
The CoAKTinG project aims to advance the state of the art in collaborative mediated spaces for the Semantic Grid. This paper presents an overview of the hypertext and knowledge bas...
Kevin R. Page, Danius T. Michaelides, David De Rou...
ACMACE
2007
ACM
15 years 3 months ago
IGameFloor: a platform for co-located collaborative games
This paper introduces a novel interactive floor platform for social games and entertainment involving multiple colocated users in a collaborative game environment. The interactive...
Kaj Grønbæk, Ole Sejer Iversen, Karen...
CVPR
2010
IEEE
1351views Computer Vision» more  CVPR 2010»
15 years 7 months ago
Live Dense Reconstruction with a Single Moving Camera
We present a method which enables rapid and dense reconstruction of scenes browsed by a single live camera. We take point-based real-time structure from motion (SFM) as our starti...
Richard Newcombe, Andrew Davison