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» Occlusion in collaborative augmented environments
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GRAPHICSINTERFACE
2004
15 years 1 months ago
Remote Collaboration Using Augmented Reality Videoconferencing
This paper describes an Augmented Reality (AR) Videoconferencing System, which is a novel remote collaboration tool combining a desktop-based AR system and a videoconference modul...
István Barakonyi, Tamer Fahmy, Dieter Schma...
DARE
2000
124views more  DARE 2000»
15 years 1 months ago
Video card game: an augmented environment for user centred design discussions
In User Centred Design, the integration of knowledge of users work practice, preferences etc. into the design process is crucial to success. For this reason, video recording has b...
Jacob Buur, Astrid Soendergaard
KES
2007
Springer
15 years 5 months ago
Practical Environment for Realizing Augmented Classroom with Wireless Digital Pens
We have developed AirTransNote, a student notes sharing system to facilitate collaborative and interactive learning in a regular lecture at conventional classrooms. Our former syst...
Motoki Miura, Susumu Kunifuji, Yasuyuki Sakamoto
WIKIS
2006
ACM
15 years 5 months ago
WikiTrails: augmenting Wiki structure for collaborative, interdisciplinary learning
Wikis are currently in high demand in a large variety of fields, due to their simplicity and flexible nature. Documentation, reporting, project management, online glossaries and d...
Silvan Reinhold
ISMAR
2003
IEEE
15 years 4 months ago
Resolving Multiple Occluded Layers in Augmented Reality
A useful function of augmented reality (AR) systems is their ability to visualize occluded infrastructure directly in a user’s view of the environment. This is especially import...
Mark A. Livingston, J. Edward Swan II, Joseph L. G...