Sciweavers

100 search results - page 9 / 20
» Occlusion in collaborative augmented environments
Sort
View
VRST
2010
ACM
14 years 9 months ago
On-line visualization of underground structures using context features
We introduce an on-line framework for the visualizing of underground structures that improves X-Ray vision and Focus and Context Rendering for Augmented Reality. Our approach does...
Jiazhou Chen, Xavier Granier, Naiyang Lin, Qunshen...
ICSE
2009
IEEE-ACM
15 years 6 months ago
An environment for synchronous software development
Collaboration is essential for the development of complex software systems. When a team of developers is geographically distributed, collaboration aspects –such as awareness, co...
Lile Hattori, Michele Lanza
130
Voted
ACISICIS
2010
IEEE
14 years 8 months ago
Agent-Aided 3D Symbiotic Space
In this paper, we propose 3D space which is based on concept of real and digital spaces symbiosis. Recently, collaborative work environments which are using Augmented Reality have ...
Akira Sakatoku, Toshiaki Osada, Gen Kitagata, Nori...
ISMAR
2005
IEEE
15 years 5 months ago
Evaluation of Mixed-Space Collaboration
Recently Augmented Reality (AR) technology has been used to develop the next generation collaborative interfaces. First results have shown the value of using AR for co-located tas...
Raphael Grasset, Philip Lamb, Mark Billinghurst
CW
2006
IEEE
15 years 5 months ago
Multi-User Networked Interactive Augmented Reality Card Game
Many efforts to improve interaction in virtual and augmented reality applications do so by including tactile elements to create a link between virtual objects and actions. It is a...
Marissa Díaz, Moises Alencastre-Miranda, Lo...