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IE
2007
14 years 11 months ago
Through the looking glass: game worlds as representations and views from elsewhere
This paper describes the rationale and subsequent development stages of a work in progress: a graffiti toolkit for rich spatial 3D environments and an actual world mnemonic collec...
J. Turner, Nicola J. Bidwell
DEBU
2010
126views more  DEBU 2010»
14 years 10 months ago
GeoSIM: A Geospatial Data Collection System for Participatory Urban Texture Documentation
Participatory texture documentation (PTD) is a geospatial data collection process in which a group of users (dedicated individuals and/or general public) with camera-equipped mobi...
Farnoush Banaei Kashani, Houtan Shirani-Mehr, Bei ...
EC
2007
160views ECommerce» more  EC 2007»
14 years 10 months ago
Agent-Based Model of Genotype Editing
Evolutionary algorithms rarely deal with ontogenetic, non-inherited alteration of genetic information because they are based on a direct genotype-phenotype mapping. In contrast, i...
Chien-Feng Huang, Jasleen Kaur, Ana Gabriela Magui...
CHI
2008
ACM
15 years 10 months ago
Targeting across displayless space
Multi-monitor displays and multi-display environments are now common. Cross-display cursor movement, in which a user moves the pointer from one display to another, occurs frequent...
Miguel A. Nacenta, Regan L. Mandryk, Carl Gutwin
IBPRIA
2005
Springer
15 years 3 months ago
Monte Carlo Localization Using SIFT Features
The ability of finding its situation in a given environment is crucial for an autonomous agent. While navigating through a space, a mobile robot must be capable of finding its lo...
Arturo Gil, Óscar Reinoso, Maria Asunci&oac...