Sciweavers

1621 search results - page 42 / 325
» Octahedron Environment Maps
Sort
View
GAMEON
2007
15 years 20 days ago
Map-Adaptive Artificial Intelligence for Video Games
This paper proposes an approach to automatically adapt game AI to the environment of the game (i.e., the socalled map). In the approach, a particular map is first analysed for sp...
Laurens van der Blom, Sander Bakkes, Pieter Spronc...
IROS
2008
IEEE
167views Robotics» more  IROS 2008»
15 years 5 months ago
Multi-robot complete exploration using hill climbing and topological recovery
— This article addresses the problem of autonomous map building and exploration of an unknown environment with mobile robots. The proposed method assumes that mobile robots use o...
Rui Rocha, João Filipe Ferreira, Jorge Dias
RAS
2008
140views more  RAS 2008»
14 years 10 months ago
Conceptual spatial representations for indoor mobile robots
We present an approach for creating conceptual representations of human-made indoor environments using mobile robots. The concepts refer to spatial and functional properties of ty...
Hendrik Zender, Óscar Martínez Mozos...
ICRA
2002
IEEE
121views Robotics» more  ICRA 2002»
15 years 4 months ago
An Efficient Approach to the Simultaneous Localisation and Mapping Problem
—The simultaneous localization and map building (SLAM) problem asks if it is possible for an autonomous vehicle to start in an unknown location in an unknown environment and then...
Stefan B. Williams, Gamini Dissanayake, Hugh F. Du...
ICRA
2009
IEEE
149views Robotics» more  ICRA 2009»
15 years 5 months ago
LSH-RANSAC: An incremental scheme for scalable localization
Abstract— This paper addresses the problem of featurebased robot localization in large-size environments. With recent progress in SLAM techniques, it has become crucial for a rob...
Kenichi Saeki, Kanji Tanaka, Takeshi Ueda