Finite-state technology is considered the preferred model for representing the phonology and morphology of natural languages. The attractiveness of this technology for natural lang...
We present ReactiveML, a programming language dedicated to the implementation of complex reactive systems as found in graphical user interfaces, video games or simulation problems...
Abstract. In this paper we show how we can use size and groundness analyses lifted to regular and (polymorphic) Hindley/Milner typed programs to determine more accurate termination...
Abstract—We present the query-by-description (QBD) component of “Kandem,” a time-aware music retrieval system. The QBD system we describe learns a relation between descriptiv...
Recently the class of BPA (or context-free) processes has been intensively studied and bisimilarity and regularity appeared to be decidable (see [CHS95, BCS95, BCS96]). We extend t...