— this paper discusses a conceptual framework for the requirements engineering process for e-school applications offering a service to the information society. The e-school appli...
Abstract. At present, network users have to manage a set of authentication credentials (usually a username/password pair) for every service with which they are registered. Single S...
—Efficient discovery of nearby devices and services is one of the preconditions to obtain a usable pervasive environment. Typical user interfaces in these environments hide the ...
A recent trend in Ubiquitous Computing is that embedded software (e.g. in production machines, wired or wireless networked sensors and actuators, or RFID readers) directly offers W...
Bandwidth consumption in distributed real-time simulation, or networked real-time simulation, is a major problem as the number of participants and the sophistication of joint simu...