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» On 3-D Surface Reconstruction Using Shape from Shadows
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ECCV
2006
Springer
16 years 1 months ago
Integrating Surface Normal Vectors Using Fast Marching Method
i Integration of surface normal vectors is a vital component in many shape reconstruction algorithms that require integrating surface normals to produce their final outputs, the de...
Jeffrey Ho, Jongwoo Lim, Ming-Hsuan Yang, David J....
WSCG
2004
138views more  WSCG 2004»
15 years 1 months ago
A Three-stage Conceptual Design Process Using Virtual Environments
A simple conceptual design process that runs in a virtual environment is described. The design process consists of three stages. In each of the first two stages used to create, an...
Frank-Lothar Krause, Martin Göbel, Alain Roge...
CVPR
2011
IEEE
14 years 3 months ago
Topology-adaptive Multi-view Photometric Stereo
In this paper, we present a novel technique that enables capturing of detailed 3D models from flash photographs integrating shading and silhouette cues. Our main contribution is ...
Yusuke Yoshiyasu
EUROGRAPHICS
2010
Eurographics
15 years 6 months ago
Articulated Billboards for Video-based Rendering
We present a novel representation and rendering method for free-viewpoint video of human characters based on multiple input video streams. The basic idea is to approximate the art...
Marcel Germann, Alexander Hornung, Richard Keiser,...
TOG
2002
212views more  TOG 2002»
14 years 11 months ago
Least squares conformal maps for automatic texture atlas generation
A Texture Atlas is an efficient color representation for 3D Paint Systems. The model to be textured is decomposed into charts homeomorphic to discs, each chart is parameterized, a...
Bruno Lévy, Sylvain Petitjean, Nicolas Ray,...