In this paper we describe the main aspects of a system to perform non-trivial segmentations of 3D surface meshes and to annotate the detected parts through concepts expressed by an...
Marco Attene, Francesco Robbiano, Michela Spagnuol...
Polygonal models are the most common representation of structured 3D data in computer graphics, pattern recognition and machine vision. The method presented here automatically ide...
This article discusses visualizing and interacting with 3-D geographical data via VRML in the Web environment. For this purpose, the Web-based desktop VR for geographical informat...
Thinning is a frequently used method for extracting skeletons in discrete spaces. This paper presents an efficient parallel Žthinning algorithm that directly extracts medial line...
We present a new approach to matching graphs embedded in R2 or R3 . Unlike earlier methods, our approach does not rely on the similarity of local appearance features, does not req...
Eduard Serradell, Przemyslaw Glowacki, Jan Kybic, ...