This paper tests the hypothesis that it is possible to build a generic Behavioural Animation system. The paper outlines the four models that form the key elements of a Behavioural...
J. R. Paul Hanna, Richard J. Millar, Wesley M. Joh...
We present a framework (Real-Time Calculus) for analysing various system properties pertaining to timing analysis, loads on various components and on-chip buffer memory requiremen...
Abstract. Vulnerabilities are weaknesses in the requirements, design, and implementation, which attackers exploit to compromise the system. This paper proposes a vulnerability-cent...
Adding a learning companion, a computer simulated social agent, to a computer based learning system can enhance its educational value by enriching the way in which the computer and...
A user-oriented multimodal interface (MMI) framework is proposed. Considering the complexities of media connotations and uncertainties of the user’s demands, content-based retri...