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106
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AIPS
2009
15 years 1 months ago
Automatic Derivation of Memoryless Policies and Finite-State Controllers Using Classical Planners
Finite-state and memoryless controllers are simple action selection mechanisms widely used in domains such as videogames and mobile robotics. Memoryless controllers stand for func...
Blai Bonet, Héctor Palacios, Hector Geffner
FUIN
2008
128views more  FUIN 2008»
15 years 20 days ago
Impact of Asynchrony on the Behavior of Rational Selfish Agents
The behavior of rational selfish agents has been classically studied in the framework of strategic games in which each player has a set of possible actions, players choose actions ...
David Ilcinkas, Andrzej Pelc
133
Voted
COMPLEXITY
2007
151views more  COMPLEXITY 2007»
15 years 18 days ago
From complex conflicts to stable cooperation: Cases in environment and security
: Conflict is a dynamic and complex form of human interaction, often emerging from incompatible actions, values and goals, and consuming a considerable amount of resources. Conflic...
Jürgen Scheffran, Bruce Hannon
JVCA
2007
132views more  JVCA 2007»
15 years 15 days ago
Interactive and flexible motion transition
In this paper, we present an example-based motion synthesis technique. Users can interactively control the virtual character to perform desired actions in any order. The desired a...
Jen-Yu Peng, I-Chen Lin, Jui-Hsiang Chao, Yan-Ju C...
101
Voted
CTW
2004
84views more  CTW 2004»
15 years 14 days ago
Nurses' reactions to alarms in a neonatal intensive care unit
Neonatal intensive care units (NICUs), like other intensive care units, are intended to provide immediate responses to any change in the patient's condition. Patient-monitorin...
Yuval Bitan, Joachim Meyer, David Shinar, Ehud Zmo...