Finite-state and memoryless controllers are simple action selection mechanisms widely used in domains such as videogames and mobile robotics. Memoryless controllers stand for func...
The behavior of rational selfish agents has been classically studied in the framework of strategic games in which each player has a set of possible actions, players choose actions ...
: Conflict is a dynamic and complex form of human interaction, often emerging from incompatible actions, values and goals, and consuming a considerable amount of resources. Conflic...
In this paper, we present an example-based motion synthesis technique. Users can interactively control the virtual character to perform desired actions in any order. The desired a...
Neonatal intensive care units (NICUs), like other intensive care units, are intended to provide immediate responses to any change in the patient's condition. Patient-monitorin...
Yuval Bitan, Joachim Meyer, David Shinar, Ehud Zmo...