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61
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ECAI
2004
Springer
15 years 6 months ago
When Are Behaviour Networks Well-Behaved?
Agents operating in the real world have to deal with a constantly changing and only partially predictable environment and are nevertheless expected to choose reasonable actions qui...
Bernhard Nebel, Yuliya Babovich-Lierler
111
Voted
ICDCS
2002
IEEE
15 years 5 months ago
From Total Order to Database Replication
This paper presents in detail an efficient and provably correct algorithm for database replication over partitionable networks. Our algorithm avoids the need for end-toend acknow...
Yair Amir, Ciprian Tutu
TOOLS
1992
IEEE
15 years 4 months ago
Automating the Development of Syntax Tree Generators for an Evolving Language
This paper describes an Ei el system for rapid testing of grammars. Grammars are de ned in an extended BNF notation that allows actions on the parse tree nodes to be de ned as add...
Per Grape, Kim Walden
CW
2004
IEEE
15 years 4 months ago
An Interactive Agent-Based Learning Environment for Children
This paper presents an educational distributed virtual reality-based environment for children called EVE - Environnement Virtuel pour Enfants. EVE is used in elementary schools fr...
Dorin Mircea Popovici, Cédric Buche, Ronan ...
HRI
2010
ACM
15 years 2 months ago
The hesitation of a robot: a delay in its motion increases learning efficiency and impresses humans as teachable
If robots learn new actions through human-robot interaction, it is important that the robots can utilize rewards as well as instructions to reduce humans' efforts. Additionall...
Kazuaki Tanaka, Motoyuki Ozeki, Natsuki Oka