Broadcasting all state changes to every player of a massively multiplayer game is not a viable solution. To successfully overcome the challenge of scale, massively multiplayer gam...
Adaptation is an essential requirement for self–organizing multi–agent systems functioning in unknown dynamic environments. Adaptation allows agents, e.g., robots, to change th...
This paper describes the development of Papous, a Virtual Storyteller. Our ultimate goal is to obtain a synthetic character that tells stories in an expressive and believable way, ...
—This paper presents the CONTRACT framework to address a fundamental deficiency of the IP network control plane, namely the lack of coordination between an IGP and other control...
Zheng Cai, Florin Dinu, Jie Zheng, Alan L. Cox, T....
We describe a generalized Q-learning type algorithm for reinforcement learning in competitive multi-agent games. We make the observation that in a competitive setting with adaptive...
Pieter Jan't Hoen, Sander M. Bohte, Han La Poutr&e...