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NETGAMES
2006
ACM
15 years 6 months ago
Comparing interest management algorithms for massively multiplayer games
Broadcasting all state changes to every player of a massively multiplayer game is not a viable solution. To successfully overcome the challenge of scale, massively multiplayer gam...
Jean-Sébastien Boulanger, Jörg Kienzle...
111
Voted
ATAL
2004
Springer
15 years 6 months ago
Analysis of a Stochastic Model of Adaptive Task Allocation in Robots
Adaptation is an essential requirement for self–organizing multi–agent systems functioning in unknown dynamic environments. Adaptation allows agents, e.g., robots, to change th...
Aram Galstyan, Kristina Lerman
91
Voted
IVA
2001
Springer
15 years 5 months ago
Papous: The Virtual Storyteller
This paper describes the development of Papous, a Virtual Storyteller. Our ultimate goal is to obtain a synthetic character that tells stories in an expressive and believable way, ...
André Silva, Marco Vala, Ana Paiva
ICDCS
2010
IEEE
15 years 4 months ago
CONTRACT: Incorporating Coordination into the IP Network Control Plane
—This paper presents the CONTRACT framework to address a fundamental deficiency of the IP network control plane, namely the lack of coordination between an IGP and other control...
Zheng Cai, Florin Dinu, Jie Zheng, Alan L. Cox, T....
102
Voted
ECAI
2006
Springer
15 years 4 months ago
Strategic Foresighted Learning in Competitive Multi-Agent Games
We describe a generalized Q-learning type algorithm for reinforcement learning in competitive multi-agent games. We make the observation that in a competitive setting with adaptive...
Pieter Jan't Hoen, Sander M. Bohte, Han La Poutr&e...