Interactive virtual reality requires at least 60 frames per second in order to ensure smooth motion. For a good immersive experience, it is also necessary to have low end-to-end l...
Yang-Wai Chow, Ronald Pose, Matthew Regan, James P...
Multi-agent resource allocation is a growing area of research at the frontier between Economics and Computer Science. Despite the extensive theoretical work and raising number of ...
High-performance computing is essential for solving large problems and for reducing the time to solution for a single problem. Current top high-performance computing systems conta...
Vectors [Extended Abstract] Pekka Orponen and Satu Elisa Schaeffer Laboratory for Theoretical Computer Science, P.O. Box 5400 FI-02015 TKK Helsinki University of Technology, Finlan...
Coupled systems comprise multiple interacting subsystems and are an increasingly common computational science application, most notably as multiscale and multiphysics models. Paral...