This article, assuming that player motivations are the outcome of continuous player-environment interactions, applies the needs framework of Murray (1938) to a computer game and i...
Abstract--In this note, we consider the robust stability of sampleddata systems with respect to continuous-time delay. We argue that many results in the literature implicitly assum...
This paper is concerned with classifying high dimensional data into one of two categories. In various settings, such as when dealing with fMRI and microarray data, the number of v...
Wideband analog signals push contemporary analog-to-digital conversion systems to their performance limits. In many applications, however, sampling at the Nyquist rate is inefficie...
Joel A. Tropp, Jason N. Laska, Marco F. Duarte, Ju...
Watershed cuts are among the fastest segmentation algorithms and therefore well suited for interactive segmentation of very large 3D data sets. To minimize the number of user inte...