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ICML
2010
IEEE
15 years 26 days ago
Feature Selection as a One-Player Game
This paper formalizes Feature Selection as a Reinforcement Learning problem, leading to a provably optimal though intractable selection policy. As a second contribution, this pape...
Romaric Gaudel, Michèle Sebag
BDA
2007
15 years 1 months ago
Hyperplane Queries in a Feature-Space M-tree for Speeding up Active Learning
In content-based retrieval, relevance feedback (RF) is a noticeable method for reducing the “semantic gap” between the low-level features describing the content and the usually...
Michel Crucianu, Daniel Estevez, Vincent Oria, Jea...
EDCC
2005
Springer
15 years 5 months ago
PathCrawler: Automatic Generation of Path Tests by Combining Static and Dynamic Analysis
Abstract. We present the PathCrawler prototype tool for the automatic generation of test-cases satisfying the rigorous all-paths criterion, with a user-defined limit on the number...
Nicky Williams, Bruno Marre, Patricia Mouy, Muriel...
JMLR
2010
137views more  JMLR 2010»
14 years 6 months ago
Importance Sampling for Continuous Time Bayesian Networks
A continuous time Bayesian network (CTBN) uses a structured representation to describe a dynamic system with a finite number of states which evolves in continuous time. Exact infe...
Yu Fan, Jing Xu, Christian R. Shelton
JMIV
2006
115views more  JMIV 2006»
14 years 11 months ago
Application of the Fisher-Rao Metric to Structure Detection
Abstract - Certain structure detection problems can be solved by sampling a parameter space for the different structures at a finite number of points and checking each point to see...
Stephen J. Maybank