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ICML
2010
IEEE
14 years 10 months ago
Feature Selection as a One-Player Game
This paper formalizes Feature Selection as a Reinforcement Learning problem, leading to a provably optimal though intractable selection policy. As a second contribution, this pape...
Romaric Gaudel, Michèle Sebag
BDA
2007
14 years 11 months ago
Hyperplane Queries in a Feature-Space M-tree for Speeding up Active Learning
In content-based retrieval, relevance feedback (RF) is a noticeable method for reducing the “semantic gap” between the low-level features describing the content and the usually...
Michel Crucianu, Daniel Estevez, Vincent Oria, Jea...
EDCC
2005
Springer
15 years 3 months ago
PathCrawler: Automatic Generation of Path Tests by Combining Static and Dynamic Analysis
Abstract. We present the PathCrawler prototype tool for the automatic generation of test-cases satisfying the rigorous all-paths criterion, with a user-defined limit on the number...
Nicky Williams, Bruno Marre, Patricia Mouy, Muriel...
JMLR
2010
137views more  JMLR 2010»
14 years 4 months ago
Importance Sampling for Continuous Time Bayesian Networks
A continuous time Bayesian network (CTBN) uses a structured representation to describe a dynamic system with a finite number of states which evolves in continuous time. Exact infe...
Yu Fan, Jing Xu, Christian R. Shelton
JMIV
2006
115views more  JMIV 2006»
14 years 9 months ago
Application of the Fisher-Rao Metric to Structure Detection
Abstract - Certain structure detection problems can be solved by sampling a parameter space for the different structures at a finite number of points and checking each point to see...
Stephen J. Maybank