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» On Authentication between Human and Computer
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IWEC
2004
15 years 5 months ago
How Realistic is Realism? Considerations on the Aesthetics of Computer Games
One of the major goals in the development of virtual environments in recent years has been to create more and more realistic scenery, characters and natural human forms of interact...
Richard Wages, Stefan Grünvogel, Benno Gr&uum...
ICCHP
1994
Springer
15 years 8 months ago
Synthesizing Non-Speech Sound to Support Blind and Visually Impaired Computer Users
This paper describes work in progress on automatic generation of "impact sounds" based on physical modelling. These sounds can be used as non-speech audio presentation of...
Alireza Darvishi, Valentin Guggiana, Eugen Muntean...
126
Voted
CVPR
2000
IEEE
16 years 6 months ago
A Computational Model for Repeated Pattern Perception Using Frieze and Wallpaper Groups
Humans have an innate ability to perceive symmetry, but it is not obvious how to automate this powerful insight. In this paper the mathematical theory of Frieze and wallpaper grou...
Yanxi Liu, Robert T. Collins
116
Voted
CHI
2004
ACM
16 years 4 months ago
"Stuff goes into the computer and doesn't come out": a cross-tool study of personal information management
This paper reports a study of Personal Information Management (PIM), which advances research in two ways: (1) rather than focusing on one tool, we collected cross-tool data relati...
Richard Boardman, Martina Angela Sasse
COGSCI
2007
85views more  COGSCI 2007»
15 years 4 months ago
Semantic Boost on Episodic Associations: An Empirically-Based Computational Model
Words become associated following repeated co-occurrence episodes. This process might be further determined by the semantic characteristics of the words. The present study focused...
Yaron Silberman, Shlomo Bentin, Risto Miikkulainen