We investigate the role of presence in a serious game for intercultural communication and negotiation skills by comparing two interfaces: a 3D version with animated virtual humans ...
H. Chad Lane, Matthew J. Hays, Daniel Auerbach, Ma...
Users generally have difficulty understanding and managing computer security tasks. We examined Nintendo's Brain Age games for ways to help users remember more secure passwor...
Humans should be able to think of computers as extensions of their body, as craftsmen do with their tools. Current security models, however, are too unlike those used in human min...
The proliferation of smart gadgets, appliances, mobile devices, PDAs and sensors has enabled the construction of ubiquitous computing environments, transforming regular physical s...
Jalal Al-Muhtadi, Anand Ranganathan, Roy H. Campbe...
—Recently a new human authentication scheme called PAS (predicate-based authentication service) was proposed, which does not require the assistance of any supplementary device. T...
Shujun Li, Hassan Jameel Asghar, Josef Pieprzyk, A...