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OZCHI
2009
ACM
15 years 11 months ago
Designing situations
This paper extends the analytic framework Suchman used in Plans and Situated Actions by using it as a tool in the design of interactive, immersive environments that rely on human ...
Toni Robertson, Lian Loke
ACII
2011
Springer
14 years 4 months ago
A Psychologically-Inspired Match-Score Fusion Model for Video-Based Facial Expression Recognition
Communication between humans is rich in complexity and is not limited to verbal signals; emotions are conveyed with gesture, pose and facial expression. Facial Emotion Recognition ...
Albert Cruz, Bir Bhanu, Songfan Yang
CVPR
2006
IEEE
16 years 6 months ago
Unsupervised Discovery of Action Classes
In this paper we consider the problem of describing the action being performed by human figures in still images. We will attack this problem using an unsupervised learning approac...
Greg Mori, Hao Jiang, Mark S. Drew, Yang Wang 0003...
CHI
2005
ACM
16 years 4 months ago
Chit chat club: bridging virtual and physical space for social interaction
In this work, we create an audio-video link via an interactive sculpture to facilitate casual, sociable communication between two remote spaces. This communication installation wa...
Karrie Karahalios, Kelly Dobson
ACMACE
2007
ACM
15 years 8 months ago
Interactive AR bowling system by vision-based tracking
This paper presents an interactive bowling system using vison-based tracking for AR. With the bowling system, a user can enjoy the bowling game by rolling a real ball down a bowli...
Yuko Uematsu, Hideo Saito