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CVPR
2009
IEEE
16 years 4 months ago
Human Motion Synthesis from 3D Video
Multiple view 3D video reconstruction of actor performance captures a level-of-detail for body and clothing movement which is time-consuming to produce using existing animation ...
Peng Huang (University of Surrey), Adrian Hilton (...
ETRA
2006
ACM
136views Biometrics» more  ETRA 2006»
15 years 3 months ago
Computational mechanisms for gaze direction in interactive visual environments
Next-generation immersive virtual environments and video games will require virtual agents with human-like visual attention and gaze behaviors. A critical step is to devise effic...
Robert J. Peters, Laurent Itti
HCI
2009
14 years 7 months ago
Modeling Human Actors in an Intelligent Automated Warehouse
Warehouse automation has progressed at a rapid pace over the last decade. While the tendency has been to implement fully automated solutions, most warehouses today exist as a mixtu...
Davy Preuveneers, Yolande Berbers
DSN
2003
IEEE
15 years 3 months ago
Human-Machine Diversity in the Use of Computerised Advisory Systems: A Case Study
Computer-based advisory systems form with their users composite, human-machine systems. Redundancy and diversity between the human and the machine are often important for the depe...
Lorenzo Strigini, Andrey Povyakalo, Eugenio Alberd...
CVPR
2007
IEEE
15 years 11 months ago
3D Face Recognition Founded on the Structural Diversity of Human Faces
We present a systematic procedure for selecting facial fiducial points associated with diverse structural characteristics of a human face. We identify such characteristics from th...
Shalini Gupta, J. K. Aggarwal, Mia K. Markey, Alan...