This paper describes a data-driven approach for generating photorealistic animations of human motion. Each animation sequence follows a user-choreographed path and plays continuou...
Matthew Flagg, Atsushi Nakazawa, Qiushuang Zhang, ...
We present a cognitive model that bridges work in analogy and category learning. The model, Building Relations through Instance Driven Gradient Error Shifting (BRIDGES), extends A...
Finding a person in a public place, such as in a library, conference hotel, or shopping mall, can be difficult. The difficulty arises from not knowing where the person may be at t...
Ionut Constandache, Xuan Bao, Martin Azizyan, Romi...
Real-time control of three-dimensional avatars is an important problem in the context of computer games and virtual environments. Avatar animation and control is difficult, howeve...
Jehee Lee, Jinxiang Chai, Paul S. A. Reitsma, Jess...
The use of human hand as a natural interface device serves as a motivating force for research in the modeling, analyzing and capturing of the motion of articulated hand. Model-bas...