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SIGGRAPH
1998
ACM
15 years 8 months ago
Multiple Viewpoint Rendering
This paper presents an algorithm for rendering a static scene from multiple perspectives. While most current computer graphics algorithms render scenes as they appear from a singl...
Michael Halle
3DOR
2008
15 years 6 months ago
Markov Random Fields for Improving 3D Mesh Analysis and Segmentation
Mesh analysis and clustering have became important issues in order to improve the efficiency of common processing operations like compression, watermarking or simplification. In t...
Guillaume Lavoué, Christian Wolf
CGF
1999
125views more  CGF 1999»
15 years 3 months ago
Partitioning and Handling Massive Models for Interactive Collision Detection
We describe an approach for interactive collision detection and proximity computations on massive models composed of millions of geometric primitives. We address issues related to...
Andy Wilson, Eric Larsen, Dinesh Manocha, Ming C. ...
CVPR
2011
IEEE
15 years 12 days ago
Simulating Human Saccadic Scanpaths on Natural Images
Human saccade is a dynamic process of information pursuit. Based on the principle of information maximization, we propose a computational model to simulate human saccadic scanpath...
Wei Wang, Cheng Chen, Yizhou Wang, Tingting Jiang,...
ICCV
2007
IEEE
16 years 6 months ago
Temporal Segmentation of Facial Behavior
Temporal segmentation of facial gestures in spontaneous facial behavior recorded in real-world settings is an important, unsolved, and relatively unexplored problem in facial imag...
Fernando De la Torre, Joan Campoy, Zara Ambadar, J...