We introduce a volumetric space-time technique for the reconstruction of moving and deforming objects from point data. The output of our method is a four-dimensional space-time so...
Andrei Sharf, Dan A. Alcantara, Thomas Lewiner, Ch...
Abstract-- Fluid simulations typically produce complex threedimensional iso-surfaces whose geometry and topology change over time. The standard way of representing such "dynam...
Advanced surveillance systems for behavior recognition in outdoor traffic scenes depend strongly on the particular configuration of the scenario. Scene-independent trajectory analy...
Call-by-push-value is a "semantic machine code", providing a set of simple primitives from which both the call-by-value and call-by-name paradigms are built. We present i...
We develop a method for predicting query performance by computing the relative entropy between a query language model and the corresponding collection language model. The resultin...