We consider the problem of computing -approximate Nash equilibria in network congestion games. The general problem is known to be PLS-complete for every > 0, but the reductions...
Online Social Networks (OSNs) are more and more popular recently; people may through them interact with each other for the purpose of social intercourse. The client/server OSN arch...
We describe a method for implementing the evaluation and training of decision trees and forests entirely on a GPU, and show how this method can be used in the context of object rec...
We discuss a lossless data compression system that uses fixed Tree Machines to encode data. The idea is to create a sequence of Tree Machines and a robust escape method aimed at p...
Nested Pushdown Trees are unfoldings of pushdown graphs with an additional jump-relation. These graphs are closely related to collapsible pushdown graphs. They enjoy decidable µ-c...