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RT
2001
Springer
15 years 4 months ago
Real-Time High Dynamic Range Texture Mapping
This paper presents a technique for representing and displaying high dynamic-range texture maps (HDRTMs) using current graphics hardware. Dynamic range in real-world environments o...
Jonathan Cohen, Chris Tchou, Tim Hawkins, Paul E. ...
CCS
2011
ACM
13 years 11 months ago
Eliminating the hypervisor attack surface for a more secure cloud
Cloud computing is quickly becoming the platform of choice for many web services. Virtualization is the key underlying technology enabling cloud providers to host services for a l...
Jakub Szefer, Eric Keller, Ruby B. Lee, Jennifer R...
FODO
1989
Springer
164views Algorithms» more  FODO 1989»
15 years 3 months ago
ITOSS: An Integrated Toolkit For Operating System Security
d Abstract) Michael Rabin Aiken Computation Laboratory Harvard University Cambridge, MA 02138 J. D. Tygar School of Computer Science Carnegie Mellon University Pittsburgh, PA 15213...
Michael O. Rabin, J. D. Tygar
IPPS
2010
IEEE
14 years 9 months ago
Inter-block GPU communication via fast barrier synchronization
The graphics processing unit (GPU) has evolved from a fixedfunction processor with programmable stages to a programmable processor with many fixed-function components that deliver...
Shucai Xiao, Wu-chun Feng
SIGGRAPH
1999
ACM
15 years 3 months ago
Six Degree-of-Freedom Haptic Rendering Using Voxel Sampling
A simple, fast, and approximate voxel-based approach to 6DOF haptic rendering is presented. It can reliably sustain a 1000 Hz haptic refresh rate without resorting to asynchronous...
William A. McNeely, Kevin D. Puterbaugh, James J. ...