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» On Computing the Canonical Features of Software Systems
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PPOPP
2012
ACM
13 years 5 months ago
PARRAY: a unifying array representation for heterogeneous parallelism
This paper introduces a programming interface called PARRAY (or Parallelizing ARRAYs) that supports system-level succinct programming for heterogeneous parallel systems like GPU c...
Yifeng Chen, Xiang Cui, Hong Mei
IISWC
2009
IEEE
15 years 4 months ago
On the (dis)similarity of transactional memory workloads
— Programming to exploit the resources in a multicore system remains a major obstacle for both computer and software engineers. Transactional memory offers an attractive alternat...
Clay Hughes, James Poe, Amer Qouneh, Tao Li
VRCAI
2009
ACM
15 years 4 months ago
Towards Virtual Reality games
Game engines of cinematic quality, broadband networking and advances in Virtual Reality (VR) technologies are setting the stage to allow players to have shared, “better-than-lif...
Andrei Sherstyuk, Dale Vincent, Anton Treskunov
TASE
2011
IEEE
14 years 1 months ago
Fast Intersection-Free Offset Surface Generation From Freeform Models With Triangular Meshes
Abstract—A fast offset surface generation approach is presented in this paper to construct intersection-free offset surfaces, which preserve sharp features, from freeform triangu...
Shengjun Liu, Charlie C. L. Wang
CGO
2004
IEEE
15 years 1 months ago
Custom Data Layout for Memory Parallelism
In this paper, we describe a generalized approach to deriving a custom data layout in multiple memory banks for array-based computations, to facilitate high-bandwidth parallel mem...
Byoungro So, Mary W. Hall, Heidi E. Ziegler