—One of the challenging problems in geometric modeling and computer graphics is the construction of realistic human facial geometry. Such geometry are essential for a wide range ...
In distributed real-time systems, an application is often modeled as a set of real-time transactions, where each transaction is a chain of precedence-constrained tasks. Each task ...
The explosive growth in integration technology and the parallel nature of rasterization-based graphics APIs changed the panorama of consumer-level graphics: today, GPUs are cheap,...
In this paper, we address the problem of determining the 2D relative pose of pairs of communicating robots from (i) robot-to-robot distance measurements and (ii) displacement estim...
We address discrete-time pursuit-evasion games in the plane where every player has identical sensing and motion ranges restricted to closed discs of given sensing and stepping rad...
Shaunak Dattaprasad Bopardikar, Francesco Bullo, J...