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AAAI
1996
14 years 11 months ago
What Is Planning in the Presence of Sensing?
The Airport Example The Omelette Example Copyright c 1996 American Association for Artificial Intelligence. All rights reserved. Despite the existence of programs that are able to ...
Hector J. Levesque
CORR
2009
Springer
242views Education» more  CORR 2009»
14 years 7 months ago
Adaptive Scheduling of Data Paths using Uppaal Tiga
Abstract. We apply Uppaal Tiga to automatically compute adaptive scheduling strategies for an industrial case study dealing with a state-of-the-art image processing pipeline of a p...
Israa AlAttili, Fred Houben, Georgeta Igna, Steffe...
SIGECOM
2006
ACM
139views ECommerce» more  SIGECOM 2006»
15 years 3 months ago
Playing games in many possible worlds
In traditional game theory, players are typically endowed with exogenously given knowledge of the structure of the game—either full omniscient knowledge or partial but fixed in...
Matt Lepinski, David Liben-Nowell, Seth Gilbert, A...
DIGRA
2005
Springer
15 years 3 months ago
A Cognitive Psychological Approach to Gameplay Emotions
Although emotions elicited by the fictional world or the artefact play a part in story-driven video games, they are certainly not the focus of the experience. From a cognitive psy...
Bernard Perron
WINE
2005
Springer
161views Economy» more  WINE 2005»
15 years 3 months ago
Design of Incentive Compatible Mechanisms for Stackelberg Problems
This paper takes the first steps towards designing incentive compatible mechanisms for hierarchical decision making problems involving selfish agents. We call these Stackelberg p...
Dinesh Garg, Yadati Narahari