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ICALT
2006
IEEE
15 years 4 months ago
Performing Traditional Knowledge using a Game Engine: Communicating and Sharing Australian Aboriginal Knowledge Practices
This paper challenges current practices in the use of digital media to communicate Australian Aboriginal knowledge practices in a learning context. It proposes that any digital re...
Malcolm Pumpa, Theodor G. Wyeld, Barbara Adkins
WCRE
2008
IEEE
15 years 4 months ago
An Empirical Study of Function Clones in Open Source Software
The new hybrid clone detection tool NICAD combines the strengths and overcomes the limitations of both textbased and AST-based clone detection techniques to yield highly accurate ...
Chanchal Kumar Roy, James R. Cordy
IWC
2008
99views more  IWC 2008»
14 years 10 months ago
Pedagogy and usability in interactive algorithm visualizations: Designing and evaluating CIspace
Interactive algorithm visualizations (AVs) are powerful tools for teaching and learning concepts that are difficult to describe with static media alone. However, while countless A...
Saleema Amershi, Giuseppe Carenini, Cristina Conat...
HICSS
2008
IEEE
136views Biometrics» more  HICSS 2008»
15 years 4 months ago
Skype Fingerprint
The wealth of data available about a person’s computer activity is immense. Digital forensic sciences have progressed such that tools are readily available to recover deleted da...
Ronald C. Dodge Jr.
JUCS
2007
80views more  JUCS 2007»
14 years 9 months ago
Higher-Order Lazy Functional Slicing
: Program slicing is a well known family of techniques intended to identify and isolate code fragments which depend on, or are depended upon, specific program entities. This is pa...
Nuno F. Rodrigues, Luís Soares Barbosa