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» On Drawn K-In-A-Row Games
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ICAT
2007
IEEE
14 years 14 days ago
AR Display of Visual Aids for Supporting Pool Games by Online Markerless Tracking
This paper presents a supporting system for pool games by computer vision based augmented reality technology. Main purpose of this system is to present visual aids drawn on a pool...
Hideaki Uchiyama, Hideo Saito
CHI
1994
ACM
13 years 10 months ago
What HCI designers can learn from video game designers
Computer users have tasks they need to perform, and are therefore motivated to overcome poorly designed interfaces. With video games, there is no external motivation for the task ...
Randy Pausch, Rich Gold, Tim Skelly, David Thiel
CGVR
2008
13 years 7 months ago
A Graph Drawing Algorithm for the Game of Sprouts
- A graph drawing algorithm for the Game of Sprouts is presented. The algorithm guarantees that the polylines that connect graph nodes are drawn smoothly and that they maintain rea...
Wayne Brown, Leemon C. Baird III
IPPS
2005
IEEE
13 years 12 months ago
Job Allocation Schemes in Computational Grids Based on Cost Optimization
In this paper we propose two price-based job allocation schemes for computational grids. A grid system tries to solve problems submitted by various grid users by allocating the jo...
Satish Penmatsa, Anthony T. Chronopoulos
NORDICHI
2004
ACM
13 years 11 months ago
Place storming: performing new technologies in context
We present Place Storming, an original method of brainstorming technological concepts, particularly in the area of pervasive computing. Place Storming is contextdriven and play-ba...
Ken Anderson, Jane McGonigal