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CIG
2005
IEEE
15 years 4 months ago
Building Reactive Characters for Dynamic Gaming Environments
Interactive computer games are widely seen as a killer application domain for Artificial Intelligence (AI) [8]. Quite apart from the significant size of the games market in terms...
Peter Blackburn, Barry O'Sullivan
CIMCA
2005
IEEE
15 years 4 months ago
Applying a Web-Service-Based Model to Dynamic Service-Deployment
Owing to the increase in both heterogeneity and complexity in today’s networking systems, the need arises for an architecture for network-based services that provides flexibilit...
Christos Chrysoulas, Evangelos Haleplidis, Robert ...
ATAL
2005
Springer
15 years 4 months ago
Agent-organized networks for dynamic team formation
Many multi-agent systems consist of a complex network of autonomous yet interdependent agents. Examples of such networked multi-agent systems include supply chains and sensor netw...
Matthew E. Gaston, Marie desJardins
MIDDLEWARE
2005
Springer
15 years 4 months ago
MEDYM: Match-Early with Dynamic Multicast for Content-Based Publish-Subscribe Networks
Abstract. Design of distributed architectures for content-based publish-subscribe (pub-sub) service networks has been a challenging problem. To best support the highly dynamic and ...
Fengyun Cao, Jaswinder Pal Singh
NOLISP
2005
Springer
15 years 4 months ago
A Simple, Quasi-linear, Discrete Model of Vocal Fold Dynamics
In current speech technology, linear prediction dominates. The linear vocal tract model is well justified biomechanically, and linear prediction is a simple and well understood si...
Max Little, Patrick McSharry, Irene Moroz, Stephen...