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CGF
2008
100views more  CGF 2008»
14 years 10 months ago
Real-Time Translucent Rendering Using GPU-based Texture Space Importance Sampling
We present a novel approach for real-time rendering of translucent surfaces. The computation of subsurface scattering is performed by first converting the integration over the 3D ...
Chih-Wen Chang, Wen-Chieh Lin, Tan-Chi Ho, Tsung-S...
CGF
2008
137views more  CGF 2008»
14 years 10 months ago
The Visual Computing of Projector-Camera Systems
This state-of-the-art report focuses on real-time image correction techniques that enable projector-camera systems to display images onto screens that are not optimized for projec...
Oliver Bimber, Daisuke Iwai, Gordon Wetzstein, Ans...
CORR
2010
Springer
130views Education» more  CORR 2010»
14 years 10 months ago
Discrete Partitioning and Coverage Control for Gossiping Robots
We propose distributed algorithms to automatically deploy a group of mobile robots to partition and provide coverage of a non-convex environment. To handle arbitrary nonconvex envi...
Joseph W. Durham, Ruggero Carli, Paolo Frasca, Fra...
DEBU
2008
187views more  DEBU 2008»
14 years 10 months ago
Social SQL: Tools for Exploring Social Databases
Social media are constructed from the collective contributions of potentially millions of individuals and present an increasingly common and large scale form of database. As these...
Marc A. Smith, Vladimir Barash

Publication
110views
14 years 10 months ago
An adaptive QoS-aware fault tolerance strategy for web services
Service-Oriented Architecture (SOA) is widely adopted for building mission-critical systems, ranging from on-line stores to complex airline management systems. How to build reliabl...