Hardware-accelerated volume rendering using the GPU is now the standard approach for real-time volume rendering, although limited graphics memory can present a problem when renderi...
Debugging programs at the source level is essential in the software development cycle. With the growing importance of dynamic optimization, there is a clear need for debugging sup...
This paper describes the design, implementation and evaluation of Native Client, a sandbox for untrusted x86 native code. Native Client aims to give browser-based applications the...
Bennet Yee, David Sehr, Gregory Dardyk, J. Bradley...
— Two rateless code constructions are developed for efficient communication over multi-input multi-output (MIMO) Gaussian channels. The key ingredients in both architectures are...
Maryam Modir Shanechi, Uri Erez, Gregory W. Wornel...
—In this paper, the joint source and channel coding for progressive image transmission over channels with varying SNR is considered. Since the feedback of channel status informat...