We present a new hybrid CPU/GPU collision detection technique for rigid and deformable objects based on spatial subdivision. Our approach efficiently exploits the massive computat...
Camera control techniques for Interactive Digital Entertainment (IDE) are reaching their limits in terms of capabilities. To enable future growth, new methods must be derived to a...
In this paper, we consider a discrete-time queue of Geo/Geo/c type with geometric repeated attempts. It is known that its continuous counterpart, namely the M/M/c queue with expon...
Jesus R. Artalejo, Antonis Economou, Antonio G&oac...
This paper discusses the development of a set of object-oriented modular simulation tools for solving lumped and spatially distributed models generated from chemical process desig...
Progress in adapting molecular dynamics algorithms for systems with short-range interactions to utilize the features of modern supercomputers is described. Efficient utilization o...