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CGF
2010
210views more  CGF 2010»
15 years 6 months ago
Fast and Scalable CPU/GPU Collision Detection for Rigid and Deformable Surfaces
We present a new hybrid CPU/GPU collision detection technique for rigid and deformable objects based on spatial subdivision. Our approach efficiently exploits the massive computat...
Simon Pabst, Artur Koch, Wolfgang Straßer
CONSTRAINTS
2008
107views more  CONSTRAINTS 2008»
15 years 6 months ago
A Constraint-Based Autonomous 3D Camera System
Camera control techniques for Interactive Digital Entertainment (IDE) are reaching their limits in terms of capabilities. To enable future growth, new methods must be derived to a...
Owen Bourne, Abdul Sattar, Scott D. Goodwin
EOR
2008
88views more  EOR 2008»
15 years 6 months ago
Algorithmic analysis of the Geo/Geo/c
In this paper, we consider a discrete-time queue of Geo/Geo/c type with geometric repeated attempts. It is known that its continuous counterpart, namely the M/M/c queue with expon...
Jesus R. Artalejo, Antonis Economou, Antonio G&oac...
CCE
2006
15 years 6 months ago
An object-oriented framework for modular chemical process simulation with semiconductor processing applications
This paper discusses the development of a set of object-oriented modular simulation tools for solving lumped and spatially distributed models generated from chemical process desig...
Jing Chen, Raymond A. Adomaitis
CPHYSICS
2006
95views more  CPHYSICS 2006»
15 years 6 months ago
Multibillion-atom molecular dynamics simulation: Design considerations for vector-parallel processing
Progress in adapting molecular dynamics algorithms for systems with short-range interactions to utilize the features of modern supercomputers is described. Efficient utilization o...
D. C. Rapaport