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» On Efficient Spatial Matching
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VISUALIZATION
1997
IEEE
15 years 8 months ago
An anti-aliasing technique for splatting
Splatting is a popular direct volume rendering algorithm. However, the algorithm does not correctly render cases where the volume sampling rate is higher than the image sampling r...
J. Edward Swan II, Klaus Mueller, Torsten Möl...
SIGGRAPH
2010
ACM
15 years 8 months ago
Fabricating spatially-varying subsurface scattering
Many real world surfaces exhibit translucent appearance due to subsurface scattering. Although various methods exists to measure, edit and render subsurface scattering effects, no...
Yue Dong, Jiaping Wang, Fabio Pellacini, Xin Tong,...
SIGGRAPH
1994
ACM
15 years 8 months ago
A fast shadow algorithm for area light sources using backprojection
The fast identification of shadow regions due to area light sources is necessary for realistic rendering and for discontinuity meshing for global illumination. A new shadow-determ...
George Drettakis, Eugene Fiume
SIGGRAPH
1990
ACM
15 years 8 months ago
The accumulation buffer: hardware support for high-quality rendering
Paul Haeberli and Kurt Akeley SiliconGraphicsComputerSystems This paper describes a system architecture that supports realtime generation of complex images, efficient generation o...
Paul Haeberli, Kurt Akeley
138
Voted
CISS
2007
IEEE
15 years 8 months ago
How Many Users should be Turned On in a Multi-Antenna Broadcast Channel
This paper considers broadcast channels with L antennas at the base station and m single-antenna users, where each user has perfect channel knowledge and the base station obtains c...
Wei Dai, Youjian Liu, Brian Rider