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» On Event Based State Estimation
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MM
2004
ACM
104views Multimedia» more  MM 2004»
15 years 9 months ago
Supporting continuous consistency in multiplayer online games
Multiplayer online games have become very popular in recent years. However, they generally suffer from network latency problem. If a player changes its states, it will take some ...
Frederick W. B. Li, Lewis W. F. Li, Rynson W. H. L...
143
Voted
APN
2003
Springer
15 years 9 months ago
On Reachability in Autonomous Continuous Petri Net Systems
Fluidification is a common relaxation technique used to deal in a more friendly way with large discrete event dynamic systems. In Petri nets, fluidification leads to continuous ...
Jorge Júlvez, Laura Recalde, Manuel Silva
149
Voted
AGENTS
2001
Springer
15 years 8 months ago
A social reinforcement learning agent
We report on the use of reinforcement learning with Cobot, a software agent residing in the wellknown online community LambdaMOO. Our initial work on Cobot (Isbell et al.2000) pro...
Charles Lee Isbell Jr., Christian R. Shelton, Mich...
135
Voted
SIGSOFT
2000
ACM
15 years 8 months ago
Automated systematic testing for constraint-based interactive services
Constraint-based languages can express in a concise way the complex logic of a new generation of interactive services for applications such as banking or stock trading, that must ...
Patrice Godefroid, Lalita Jategaonkar Jagadeesan, ...
120
Voted
PACT
1997
Springer
15 years 8 months ago
Control-Driven Coordination Programming in Shared Dataspace
This paper argues for an alternative way of designing coordination models for parallel and distributed environments based on a complete symmetry between and decoupling of producers...
George A. Papadopoulos, Farhad Arbab