We analyze extensive games as interactive process models, using modal languages plus matching notions of bisimulation as varieties of game equivalences. Our technical results show ...
—This paper deals with the design of a controller and its implementation in a mini-rotorcraft toy with 3 rotors. A new original low-cost tilt angle sensor is introduced and kinem...
Fitting data by a bounded complexity linear model is equivalent to low-rank approximation of a matrix constructed from the data. The data matrix being Hankel structured is equival...
Language model (LM) adaptation is often achieved by combining a generic LM with a topic-specific model that is more relevant to the target document. Unlike previous work on unsup...
We propose a closed form solution for segmenting mixtures of 2-D translational and 2-D affine motion models directly from the image intensities. Our approach exploits the fact that...