Many high-performance tools, applications and infrastructures, such as Paradyn, STAT, TAU, Ganglia, SuperMon, Astrolabe, Borealis, and MRNet, use data aggregation to synthesize lar...
We study the convergence times of dynamics in games involving graphical relationships of players. Our model of local interaction games generalizes a variety of recently studied ga...
We introduce and investigate a natural extension of Dung’s well-known model of argument systems in which attacks are associated with a weight, indicating the relative strength o...
Paul E. Dunne, Anthony Hunter, Peter McBurney, Sim...
In a dynamic market, being able to update one’s value based on information available to other bidders currently in the market can be critical to having profitable transactions. ...
Abstract. We propose a new model for timed games, based on concurrent game structures (CGSs). Compared to the classical timed game automata of Asarin et al. [8], our timed CGSs are...