We are concerned with the fundamental problem of event ordering in multiplayer peer-to-peer games. Event ordering, even without faults, requires all-to-all message passing with at...
Chris GauthierDickey, Virginia Mary Lo, Daniel Zap...
Several works on grid computing have been proposed in the last years. However, most of them, including available software, can not deal properly with some issues related to contro...
Protocols that solve agreement problems are essential building blocks for fault tolerant distributed systems. While many protocols have been published, little has been done to ana...
Designing applications with timeliness requirements in environments of uncertain synchrony is known to be a difficult problem. In this paper, we follow the perspective of timing ...
To construct a large commodity clustec a hierarchical network is generally adopted for connecting the host muchines, where a Gigabit backbone switch connects a few commodity switc...